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Legend of zelda font devil may cry font
Legend of zelda font devil may cry font











How long did it take to write and compose all of the music?Ī10. In the final game, you can hear the theme rhythm in many tracks. The theme for Resident Evil 3 was "rhythm." I thought placing melody first would be insufficient to communicate fear, and I was also conscious of the music not sounding overdramatic. (Overall, perhaps the best in the series.)Ī9. For example, the ending song of the city's destruction was very dramatic and a departure from the "fear" of 'Bio1' and '2'. What were intentions with the theme of that episode. You were the "Music Composition Chief" of Biohazard 3. For instance, Hunk's track was originally for a destroyed laboratory. Actually, I was able to re-use almost everything I had composed. In terms of workload, was it like creating two separate scores or were you able to tweak some of the existing tracks and reuse them?Ī8. The first version of Biohazard2, known as "1.5", was scrapped. That was probably the toughest track I've ever worked on. I still didn't have a melody prepared on the actual day of the recording, so the guitarist came up with it himself. Did you write and compose the rock guitar track for Leon's B scenario ending?Ī7. I'd write a track, have the director listen to it, and we'd find the right style together. It was essentially left up to the composer. Were you given any freedom in composing music or was it created using character art/stage design or gameplay to fit the required mood?Ī6. To me taking on both roles is second nature, so recently I haven't even been asked to be credited as "sound director."

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I was the chief composer, and in practice the sound director. Were you also the chief music composer?Ī5. You're credited for the "Sound" of Biohazard2. I did contribute some concepts in meetings, but unfortunately, nothing I proposed was ever used! It's true that Resident Evil was made with the philosophy that anyone with a good idea had a chance of seeing it realized in the game.

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To what extent was the sound team involved in development? (I was told that ideas came from everyone.)Ī4. It became quite difficult after 2, however. That was my debut, though I doubt anyone knows it! Regarding sound RAM restrictions on Resident Evil 1, it wasn't so bad. Actually, before Resident Evil I composed an obscure arcade game called Miteshinzeyou in 1995. Was it difficult considering the memory of PlayStation was 512k and half of that was used for sound effects?Ī3. In addition to music composition, you were mainly responsible for.

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Biohazard1 was the first game you worked on. It's simply a hobby for me, something to have fun with. Is that something you'd like to pursue?Ī3. I noticed that your hobby is photography. Unfortunately, I can't tell you about what I'm working on now. Could you please tell us about your most recent work?Ī2. My official job title is Lead Composer at PlatinumGames Inc.













Legend of zelda font devil may cry font